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- This directory contains Release 4 of Dave Stampe and Bernie Roehl's fast 3D
- screen rendering package, REND386.
-
- The package runs only on 386 or 486 based systems (it WILL NOT WORK on 286s
- and below!) with VGA displays.
-
- If you're only interested in the demo, just get demo4.zip; if you're going to
- be doing software development with the package, get devel4.zip as well
- (you need demo4.zip in either case).
-
- For development work, you'll need to have Turbo C++ 1.00 or above,
- or Borland C. For some modules you'll also need TASM.
-
- If you want to start writing drivers for other video modes and pointer devices,
- get the drkit.zip file as well.
-
- The applications directory contains programs written using the REND386
- library.
-
- The converters directory contains several different types of conversion
- programs that deal with .PLG files.
-
- The floatsrc directory contains source code for a much older, all-C floating-
- point version of the code. You should probably download and read the
- read.me file in that directory before bothering to retrieve anything else from
- there.
-
- The irit directory contains a fairly recent version of Gershon Elber's
- IRIT solid modelling environment. There's a converter to take the output
- of that package and convert it to .PLG format for use with the rend386 demo.
-
- The plgfiles directory contains objects that people have built.
-
- The polyblit directory contains the source code for an older version of Dave
- Stampe's polygon blitter routines as used in REND386.
-
- The utils directory contains utilities that people have written to work
- with REND386.
-
- For more information about rend386, send mail to broehl@sunee.uwaterloo.ca
- or dstampe@sunee.uwaterloo.ca (there's also a mailing list... send mail to
- rend386-request@sunee.uwaterloo.ca to be added to it).
-
-